The Mighty Fists
"For the Great Father, none shall stand in our way!"
Iron Warriors and Imperial Fists
Chapter Master (High General):
Siege Warfares, Heavy Fighting, Close Combat
Relentless Fist (mobile)
Iron Warriors, Inquisition, Black Legion, Grey Knights, Orks, Tau, Iron Stars
Gold and Titanium
The Titanium Fists are a 3rd founding chapter, descended from the Imperial Fists. They are a crusading chapter who has adopted their parent's chapter battle style. They are known for their fierce strength and high numbers. They also hold a terrible secret: They are the successors of both the Imperial Fists and loyalist Iron Warriors
Iron Warriors CaptainEdit
Irgek, Captain of the Iron Warriors 6th Company was well known for his great strength and skills during his time in Great Crusade. Born from the Legion's homeworld Olympia, Irgek was determine to bring glory for his legion, Primarch and the Emperor. When besieging a fortress, Irgek was able to save his wounded Primarch and managed to kill the enemy leader. For his bravery and saving his life, Perturabo gave him a powerful power axe that he crafted himself. The Primarch then sent the captain to the most farthest part of the Galaxy, where the most terrible aliens lived, to bring more glory for the Imperium.
With his new weapon in hand, Irgek led his Company to parts unknown.
Returning to OlympiaEdit
The Captain had just finished fortifying a new world that he had claimed when he received word from Perturabo, who was told by Horus, that Olympia had gone into a revolt. Gathering his forces and the new marines recruited from the conquered world, Irgek lead his company back to his homeworld.
Due to his company being very far away from his homeworld, Irgek's forces arrived a week after his Primarch got there. When they did, they were shocked at seeing the planet in ruins, their fortress destroyed, millions of people dead and the rest as slaves.
Unable to do anything and having received an order that Horus and several other legions have turned traitor and that the Iron Warriors and several other Legions were sent to stop them, left the planet. But unable to deal with what had happened on Olympia, Irgek intended to warn the other Primarchs of what their brother had done. Also dread filled the captain as he feared that his lord might have sided with Horus due to the fact the Perturabo learned of what had happened on his planet from the Warmaster.
Unfortunately, the Chaos Gods saw this and had no intention of allowing this to happened. They used their manipulation of the warp, they sent the loyal marines drifting through the warp for a long time.
Decades after they had entered the warp, the loyal Iron Warriors remerged from it near the planet known as Ternit. Only a few seconds later were the four Strike Cruisers and Battle Barge was attacked by what appeared to be Ork Warships. Not wanting to lose his ships, Irget ordered them to move away from the planet while he prepared to send down marines via drop pod and thunderhawk, for he was unaware of the events of the Horus Heresy.
Irget landed with his Iron Warrior brothers, the captain saw how serious the situation was. Imperium forces laid scattered everywhere, though in their area there was no living being. Irget saw an underground tunnel and decided to travel through it, in order to reach either Imperial forces or get inside the large fortress that the Orks had taken over.
A few hours later while moving in the tunnel, the Iron Warriors heard voices. They moved to source of the noise until they discovered, and to some of their regret, it was Imperial Fists.
Once seeing them, the Imperial Fists charged at them with intense rage. Irget was shocked by this as he raised his weapon to defend himself. He knew that both Legions had a intense rivalry, but never had they struck down upon each other with such fury.
Only when shouting for their reason for assaulting his brothers when facing the Imperial Fists captain, Rentorn Gerax of the 3rd Company, did the two sides stopped fighting. Rentorn realize that these marines had no idea what had transpired over the last hundred years after they explained how they just exited the warp.
When Irgek and his men heard of what became of Olympia, they silently mourned the lost of their home, their legion and their Primarch. The Fists, though still suspicious, allowed them to do so.
Later on the two sides came to an agreement. Since they were too far away from the other Imperial forces, they would work together. Then once the battle was over, the Imperial Fists would allow the Iron Warriors to leave, despite their bitterness. Irgek agreed, though unsure where he and his marines would go now. His ships had not contacted him in awhile and while the chances of their communications being damaged, there was a high chance they were destroyed, or fled the planet.
And taking the fortress quickly wasn't an easy matter as well. The Orks, despite their lower intellect, had managed to well fortify the fortress and set up powerful defenses. The wide open land surrounding, despite damages done by battles, made it clear and easy for Orks to take out any invaders. Also large patrols, some including Squiggoths, walked around the land too. The Greenskins had salvaged many imperial weapons and had anti-vehicles troops stationed.
Worse getting in would not be so easy either. An Imperial Fists scout had reported that there was a way in, going through and out the tunnels was a small but capable entrance way that led to the city's slums, where it would be less guarded. But many Orks surrounded it and they could not, also their pride wouldn't let them, slip past all of the aliens.
Rentorn had also few men then he did to start with. Though a reserve company came to aid them, they were also with the Guardsmen as well. Irgek had only brought one-third of his men with him as well. And they had no vehicles for support.
But none of that matter, the two sides decided to use that passageway no matter the cost.
2 Years LaterEdit
The battle actually took two years to complete. During that time, both Imperial Fists and Iron Warriors fought desperately. They suffered many casualties and by the time they stopped when they secured the entrance, there were only 50 Iron Warriors and 62 Imperial Fists left.
Irgek and Rentorn decided that they should still go as planned, since both Legions had the same idea of attack. During the past 2 years while fighting together something happened to them and their men. It seems that the need to work together and win bonded them. Also both being experts of siege warfare gave each other a better understanding of the other. The Iron Warriors saw the Imperial Fists as noble warriors, those who would never abandon a comrade. The Imperial Fists so these loyal Iron Warrior as honorable warriors that would give their all to bring victory for the Emperor.
The small force then preceded to assault the control room, to disable the fortress's weapons, while Irgek and Rentorn went after the Warboss. The marines, now led by Imperial Fist sergeant Terns and Iron Warrior sergeant Dexer Conar, they assaulted the control room with great fury. After a few minutes they had managed to bring down the weapons and soon left to join the fight.
But as they left the building, they saw that the Guardsmen were still unable to reach the fortress due to Orks still pressing hard on them. Also more Orks were coming towards them and with not place to retreat, the marines were force to fight on.
Meanwhile in a large building, now cover with Ork signs, the two captains entered the building, searching for the alien leader. All of a sudden an explosion behind them was heard. Then something swung at them, knocking them aside easily. As the two captains got up, they saw that the one responsible was the large Ork Warboss.
A small but fierce battle ensured, as Rentorn took on the Ork with his terminator armor while Irgek used the power axe given to him by Perturabo long ago. Unfortunately, the Ork managed to get past Irgek's defenses and tear off a large part of his lower body. As he fell, the Iron Warrior Captain threw the power axe towards Rentorn, who grabbed it quickly and charged the Ork, blind fury taking him over at the sight of the fallen marine. With one great swing, the captain cut off the Ork's head.
As the Warboss laid dead, Rentorn ran to Irgek's side, who was slowly dying. With his last breath, Irgek asked Rentorn to not let his legion's former glory and not to have his brothers die for what his traitor brothers did.
For that brief moment, all hatred the Rentorn had for the Iron Warriors were forgotten as he promised to the dying captain.
Soon noises could be heard. For above a Battle Barge and several Strike Cruisers appeared. They were Irgek's fleet, finally arriving after getting past numerous Ork warships. With their bombing weapons crushing any Ork resistance and saving the trapped marines.
Aftermath and CreationEdit
When Rentorn emerged from the building, carrying Irgek's body, he was already surrounded by the Iron Warriors, who quietly mourned for the lost of their captain. All of a sudden they heard the sounds of weapons being raised.
They turned around to see many Guardsmen and tanks lead by a Commissar, who were about to fire on the 'traitor' marines. Quickly Rentorn and his Imperial Fists brothers, soon joined by the reserve company after being briefed by Tern, got in between the Guardsmen and the Iron Warriors, their weapons raised.
Confused, the guardsmen lowered their weapons and allowed the Sons of Dorn to explain what happened over the past two years.
After informing his chapter master, Rentorn took the Iron Warriors to Terra. He allowed them to ride in their own ships, trusting them not to flee. With Sergeant Dexer now in command, they did not.
When they reached Terra, Rentorn, now backed up by his Chapter Master, asked for a chapter of both the Imperial Fists and the loyal Iron Warriors. The High Lords were unsure but the Imperial Fist Chapter Master made a suggestion. This new chapter could be a Crusading chapter, one that claims new worlds for the Imperium and retakes those that were taken by aliens and heretics. This would work great since both Legions are experts at Siege Warfare. They could posses a mobile fortress as well. Due to that, they would have to have a high number of marines then the Codex Astartes allows, which concerned the High Lords for if the chapter ever turned traitor and went after Terra. Dexer had an idea to solve that.
The Iron Warriors, back during the Great Crusade, had conquered five worlds far away from Terra, that were also now part of the Imperium. These five worlds could provide the chapter with weapons, recruits and since the distance was so far from Terra, if the chapter ever did turn rouge, the Imperium would learn about it and be able to stop them. They also swore to answer, unless it was something they were against and were allowed to refuse, any call by the High Lords of Terra, to deal with any large scale problems are new Crusades (as long as they do not involve the Inquisition).
Now convinced, the High Lords of Terra allowed the creation of this chapter, with Rentor as the Chapter Master, who still carried Irgek's power axe.
And so the chapter became a 3rd Founding and once it was completed, Rentor made a speech. They were now the Fists of the Imperium, they were its metal as well but no longer Iron. They were something stronger then Iron, they were Titanium.
The Titanium Fists were born.
Since being fleet bound the Titanium Fists have several worlds to recruit from. These five worlds are actually worlds that were conquered by Irgek when he fought during the Great Crusade. Each world suits the chapter's needs.
The Five Worlds are:
Cenat IV: A Hive World, it serves as the prime recruiting world for the Titanium Fists. With dozens of Hive cities over the planet, it is also known for its great teaching of military, which the chapter relies on so that their new recruits can be more prepared for wars.
Rinur: A feral world containing fierce warriors. Though it holds a low population of scattered tribes, it has proven useful for the Titanium Fists for the people of the planet strive more to survive. Usually when doing large scale practices, the chapter uses the planet's flat terrain as a practice field.
Egron: This Forge World is the primary source of the Titanium Fists's armory, vehicles and weapons, as well as their fleet. Though they sometimes receive their material from other worlds, this planet is the main source of it. Protected by some of the chapter's Strike Cruiser, the Forge World is very secure.
HR-5: Another Hive World, it as not as large as Cenat IV, but it's people are very intelligent and have a good understanding of machinery. The recruits from this world have proven valuable in piloting the chapter's vehicles.
Menaksic: A feudal world, many heroes of the chapter have been recruited from this world. Due to their nobility, pride and honor, this planet's people are seen as inspirations for younger marines.
Though having five worlds, if the chapter receives a large number of losses, they sometimes take recruits from either the planet they fought on or other nearby worlds who are taken back to the fortress-monastary to be tested. Also when beginning to recruit, they must first receive a number of how many they can recruit by the High Lords of Terra.
The organization of the Titanium Fists is somewhat similar to the Black Templars, which would explain the good relationship that these two chapters have.
The Titanium Fists do not follow the Codex Astartes due to their large size and command system. They also have no real ten companies but what they call Crusading Fleets. Crusading Fleets are formed when a new Commander is made. He is then given at least 200-300 battle brothers (Sometimes 500). Some of the marines may come from already existing, though larger, Crusading fleets. It is unknown how many the chapter has.
In each Crusading Fleet there are at least three to five War Battalions. Each Battalion has up to a hundred marines and split equally into Tactical Marines, Devastator Marines and Assault Marines. They are put under the command of a Captain.
High Lords of TerraEdit
though they are not part of the chapter at all, the High Lords of Terra are the ones, under the agreement they had, who assign or initiates the Crusades or missions for the chapter in the Emperor's name. Though the Titanium Fists are allowed to do their own agendas and answer calls for aid when necessary, they must answer the High Lords of Terra call. They are also allowed to reroute some parts of the assignment as well.
A few times the chapter has question if these orders were from the Emperor or for the council's own agenda. If the order was being sent directly to them, the chapter only wanted it to be either the Master of the Administratum, Fabricator-General of the Adeptus Mechanicus, the Grand Provost Marshal of the Adeptus Arbites or Lord Commander Militant of the Imperial Guards. They refuse to speak to the Inquisitor Representative.
The one title High General is the chapter master of the Titanium Fists. Only he knows how many marines are in the chapter. He also assigns the Crusades that are given to him by the High Lords or he chooses himself. He must also take responsibility along with recruiting and battle outcomes. He is always given the chapters two sacred relics. The High General also personally commands the Praetorian Guards if there is or isn't a Crusade Champion.
The High General also represents a spiritually meaning as well. Wielding both the weapon and armor of Irgek and Rentorn, the two spiritual primarchs of the chapter, he stands for the bond of brotherhood those two share in that short amount of time.
This ranks is given to an individual as the fleet prepares for battle. The individual is chosen by the Chaplains and the High General who is deemed worthy to fight the Emperor's enemy. He is given Gold Armor (advance terminator armor or advance power armor) and an Iron axe (a version of Irgek's power axe that is now the chapter's sacred relic). The Crusade Champion is like a second in command to the Commander and is the first who goes into battle. He commands the Praetorian Guards and answers only to the High General.
The Praetorian Guards Guards are the veterans of the chapter. They can also be Honor Guards as well. They are all given terminator armor and excel at fighting in heavy wage battles.
The captains of the chapter, it is unknown how many are in the chapter, but if you can figure out the number of Crusading Fleets, then the Commanders are the same amount, one commanding a Crusading Fleet. Like the Marshals of the Black Templars, Commanders are in charged of separate Crusades, battles and sieges.
Depending on how many War Battalions are in the Crusading Fleet, that is how many captains there are. They act as chapter sergeants, taking command of each War Battalion.
Unlike the Black Templars though, the Titanium Fists do posses Librarians, who are called Overseers. This psychic warriors train to be able to anticipate enemy movements when attacking or defending. They also focus more on the destructive part of their powers.
Chaplains still use their original title, except they are paired with a War Battalions and must only work to inspire those marines.
These marines are not paired with any Crusading Fleet, but are selected by the Siege Lords. Usually extracting the gene-seed is done after a battle, the Apothecaries are trained to do it while under fire. They are also part of fleet command.
Besides assisting in repairs of the chapter's equipment, the Techmarines must also be ready to repair vehicles during battle and for the next one. They are also part of the Crusading Fleet's command, to discuss of weak points within the enemy's fortifications or forces.
They are the Sterngaurd Veterans and Vanguard Veterans of the chapter and are usually put in with War Battalions in order to act as officers for their less experience brothers. Another task they are given is to be teachers, though this is an option. A Battle Knight takes only two Squires at a time, usually those who possess a rivalry with one another. Veteran Battle Knights have the rank of a sergeant.
The Titanium Fists chapter still uses Scouts as recon units or saboteurs for the Crusading Fleet. But when a Scout is deemed ready to become a full fledge marine, he becomes a Squire. Squires are put under the teachings of a Battle Knight who takes him within his War Battalion, to learn of how to be a Space Marines. A Battle Knight always takes two Combat Squires, especially those with rivalries. The purpose of this is to teach them to fight together as brothers and cast aside their rivalry. If one is killed the other takes up his weapon. Due to the fact that the Squires would mostly be rivals to one another, they are not told who their fellow student is until they go into battle with them and their Battle Knight. This way it helps lessen complaints from them.
The Fortress-Monastary of the Titanium Fists is the large mobile fortress called the Relentless Fist. It is half the size of the Imperial Fists mobile fortress, the 'Phalanx'. But instead of shaped like a moon it is instead shaped into a giant ship, capable of holding the entire chapter (though some prefer to stay on the Strike Cruisers and Battle Barges). It is fitted with many weapons as well as three thick layers of metal to protect it. It also holds the chapter's sacred relics, which are protected by the Titanium Guards.
DoctrineEditThe Titanium Fists do not follow the Codex Astartes but their own tactics of Siege Warfare. They are also known to be a patient and strategical chapter, where they first scan the area that will be the battlefield so they might have an advantage over the enemy.
They show great strength and determination and do well in heavy fighting due to their large numbers of vehicles and terminator armor. They are a very honorable chapter, in which if someone has injured their pride, their not as likely to get away with it.
They seem to follow the old ways of Rogal Dorn, in which whenever the the chapter conquers a world during their crusades, they would place themselves as the planet's guest and not as their masters. The words said by the Imperial Fists's Primarch "I want recruits not vassals" is followed closely by the Titanium Fists.
This has brought the chapter into conflicts with Imperial Guard forces who deliver strict leadership amongst the people of worlds or chapters who show little or no care for the Emperor's people.
Close combat has become an important benefit to the chapter, as when attacking a fortress's forces so close requires it so. Chain of command is important as well, so the marines would not do anything unless it was the best course or until their Siege Lord or Charger gives them new orders.
The main thing of the Titanium Fists is that they cherished brotherhoods and teamwork greatly. They know that even within chapters, brothers can sometimes have rivalries. To them such a thing can lead to failure or worse corruption and betrayal.
Thus a more experience marine is given the title Battle Knight where he must select two Scouts who are ready become full Space Marines and are dubbed Combat Squires. The two scouts usually have a rivalry towards one another and the teacher must take them into battle so that they may not just learn to fight as a Space Marine but to put aside their differences. This method has so far made the Titanium Fists one of the few chapters whose members have never fallen to Chaos.
Breaker of Sieges: This power axe was the same one given to Irgek by his Primarch, Perturabo during the Great Crusade as a gift. When mortally wounded by the Ork Warboss, the captain tossed the weapon to Rentorn, who used it to defeat the beast. It is now a sacred relic of the chapter and is wielded by the High General.
Skin of Titanium: The Skin of Titanium is an advance terminator armor that was worn by Rentorn when he met Irgek and his loyal Iron Warriors. It is now capable of withstanding the most fearsome of punishments and is worn by the High General as well.
Iron Axe and Siege Armor: These two objects are made from the Forge World, Egron. They are smaller versions of the Skin of Titanium and the Breaker of Sieges. The armor can either be strong power armor or terminator armor. These weapons are only given to a Crusade Champion during a Crusade. Though there are many of them, they are considered sacred due to their amount of usability.
Armor Ripper: A powerful chainsword that was wielded by Dexer Conar, an Iron Warrior sergeant and Irgek's second in command and later became one of the first Captains. The blade is capable of now ripping through any armor, especially Chaos Space Marine armor. Now with holy scriptures on it, it is now wielded by Waifor Qunox, one of the greatest Captains as of now.
Bond of Brothers: Two twin power fists once held by Sergeant Tern of the Imperial Fists. Separately they can crumble any single thing. But together, they can bring down entire armies. They are currently worn by the most famous of Battle Knights, Urak Zercs.
Chapter's Symbol and ColorsEditThe Titanium Fists's chapter badge is similar to the Imperial Fists's one with a black titanium fist up. The only difference is that it is a darker silver and marks on it. Their armor color is a mix of the Imperial Fists and Iron Warriors, with the main color being yellow like the Imperial Fists and the trims being silver like the Iron Warriors.
Rogal Dorn: Imperial Fists Primarch and therefore Primarch of the Titanium Fists. His old ways of battle are greatly followed by the chapter. He is also revered for his coming to the Emperor's defense and organizing the legions on Terra against the Traitors during the Horus Heresy when the the Holy planet was attacked. Also for Dorn's action in saving the Emperor after his dual with Horus and putting him into the Golden Throne.
Perturabo: Primarch of the Iron Warriors and thus Primarch of the Titanium Fists. Their connection with him is hidden and the chapter rarely gives praise to him due to the fact of his actions with his homeworld Olympia, the Horus Heresy and the Iron Cage in which many Imperial Fists were killed.
Irgek: Iron Warrior Captain Loyalist. First Iron Warrior to befriend Imperial Fists. Died from an Ork Warboss. Helped inspire creation of chapter and is seen as the chapter's spiritual Primarch. He was also named the first Crusade Champion.
Rentorn: Former Imperial Fists captain. Became first High General after promising to help Iron Warriors. Was killed by a Chaos Sorcerer's magic. Is the chapter's second spiritual Primarch.
Dexer Conar: Former Iron Warrior loyalist sergeant and first Commander Was killed during the Fevsin Crusade. His chainsword then becomes a holy relic to the chapter.
Tern: A former Imperial Fists marine sergeant who later on became the first Captain. He was killed by an Ork Commando during the Rebirth of Emperor's Faith Crusade. His twin power fists became another of the chapter's relics.
Alexander Grem: Current High General.
Lumnair Bent: The oldest living Commander today. Greatly known for his leadership during the Clash of Metal Crusade.
Quric: Current Chief Overseer. Has great knowledge of battle plans and said to be talented in using offensive psychic attacks.
Urak Zeracs: A Battle Knight, famous for number of Squires that he has trained and who have become full marines of the chapter.
Waifor Qunox: Famous Captain brought victory for his chapter in numerous Crusades and battles.
Eduran: Apothecary, is Waifor's most oldest and trusted friend and is his permanent 2nd in command.
Cramin: A Praetorian Guard and is one of Alexander's personal Honor Guards. Was actually a rival of his and so was paired with Alexander under the same Battle Knight.
Frejeks: A Praetorian Guard who is well known for his victory against a Necron Lord.
Mensor: Famous Crusade Champion, selected for it ten times in ten separate crusades. He holds hatred to an Iron Warrior Terminator Champion named Wenyfor after he killed two of his closes battle brothers
Being a descendent chapter of them, the Titanium Fists have a good relationship with the sons of Dorn. It is only better due to the fact that they are both experts at Siege Warfare and have a great hatred towards the Iron Warriors.
Due to the fact that both chapters are sons of Dorn, the Titanium Fists have a good relationship with the Black Templars. They are both respect one another for their defiance of the Codex. If these two chapter's forces ever fight together, their combine numbers, strength and courage would be unstoppable.
This was one reason why the High Lords of Terra had the Titanium Fists make their oath. For in the event the Black Templars ever went traitor, the Titanium Fists would be the only chapter possible of defeating them. It also works vice versa.
The Titanium Fists have maintained a well relationship with the Gamma Legion. Being both Fleet Bound as well as being founded by loyalist survivors of Traitor Legions, the chapters have worked together many times. More important the Chapter's current Grand Commander, Bramnar Padven, has saved the current Siege Master, Alexander Grem, multiple times, thus he had earned the title, "Titanium Dragon".
Due to the fact that their chapter was founded by loyalist survivors of this legion and also their Imperial Fists founders are also rivals of them, the Titanium Fists have hold great hatred towards the Iron Warriors. Whenever there is word of warbands of these traitors, the chapter moves against them. The Iron Warriors are very angered by the fact that these marines have foiled them at every turn and both sides vow to destroy the other.
The Iron Star are a chaos warband that is made out of Iron Warrior Marines as well as traitors from another chapter. Also the Iron Stars were responsible for the destruction of several sacred Shrines guarded by the Titanium Fists. The chapter has sworn to destroy them for this.
The Titanium Fists's hatred to the Greenskins dates back to when their two spiritual Primarchs first met. An Ork Warboss had killed Irgek and almost caused the destruction of the loyal Iron Warriors and the Imperial Fists on the planet. The chapter has had numerous encounters with these beasts during their crusades. It is even stated that Orks once stole the chapter's holy relic, Irgek's power axe, Breaker of Sieges.
The Chapter's gene-seeds's origin was discovered by the Prophetic Forgiven in the early M38. They have been unable to find anyway to cleanse them, but have kept constant watch over the Titanium Fists within the shadows. But, due to the fact that the Fists are part of the Brotherhood, they know of these marines watching them.
- ""I am a Fists, you shall not stand in my way.""
- —Siege Lord Lumnair Bent yelling at an enemy
- ""As long as you two keep your petty rivalry, you will never serve the chapter.""
- —Battle Knight Urak Zeracs talking to two Combat Squires.
- "Truly they uphold the Emperor's will and fight united as brothers. I'm honored to have fought by their side."
- —A Black Templar Marshall commenting on the Titanium Fists
Notable Crusades and BattlesEdit
The Imperium Discovers a sector that was cut off from them during the Horus Heresy. The planets were overrun with Ork warbands, small forces of Chaos, pirates, slavers, and warlords. Immediately an Imperial Guard force, as well as a Titanium Fists Crusading Fleet was organized and sent to reclaim this sector in the name of the Emperor. It is said that the chapter had sent over 1,000 marines to take part in the Crusade. That was the first time that the chapter ever sent such large numbers.
The Crusade took overly 5 years and a half due to opposition against the Imperium's enemies from human inhabitants on the planets. Rentorn, the High General at the time, led the chapter against the Chaos Space Marines in the sector, who were actually Iron Warriors marines, led by a Chaos Lord. Wielding Irgek's power axe, the High General and his men were able to storm through the traitor's fortress and bring the head of the Chaos Lord. Almost all the worlds were in Imperium hands and the rest soon followed.
Fortress City of HuribEdit
Year 456.M32: A Dark Eldar Kabal invaded the Hive World Hurib, capturing many prisoners and raiding factories. They finally took over the planet's capital city and most impenetrable fortress, Geracs. The Titanium Fists chapter sends a Crusading Fleet with 2,000 battle brothers. The Commanders planed to use bombardment the walls of the north part of the Fortress, so his men could enter easily with the cover of artillery fire.
But land mines laid by Dark Eldar create a larger crevice in the ground then expected. Defensive artillery kills many marines during their siege. Devastator marines destroy as many as possible while Thunderhawks do more bombardments inside while Assault marines use their jump packs to get in and take on multiple forces head on.
The battle lasts for three months with the Marines victorious but only have 1,013 marines left, with 109 of them wounded. They remain on the planet after eliminating Dark Eldar to assist the Guardsmen with fresh forces in regaining more of the planet, liberating slave camps and helping the planet get back to normal.