- "As Sons of Dorn and of the Emperor, we must maintain our Right!"
- — Captain Seaforth, Master of the 7th Company
Staunch protectors of their home Sector in Segmentum Tempestus, the Golden Lions of Terralba fight tirelessly and stubbornly, just like their founding Chapter, and excel in the use of Bolter Drills and Stronghold Assaults.
The Golden Lions are a Loyalist Codex-Divergent Chapter from an Unknown Founding that have lost almost all of their past history, with only around 500 years worth of records from the point of the Konor Campaign. What was once a proud Codex Chapter has now allowed the two Philosophical viewpoints of their Homeworld, Terralba Majoris, to almost split the Chapter.
Ever since the Golden Lion 5th Company turned to Chaos and 4th Company split away as renegades in early 900.M41, the Chapter has been observed closely by the watchful eyes of Inquisitor Hoffman of the Ordo Hereticus for any further signs of deterioration into heresy. Since the Three Swords Incident, Chapter zealotry has increased significantly.
The Chapter has only been active in the Campaigns in their Sector, always in close conjunction with other Imperial Forces, but have more recently been venturing out into the Greater Imperium to fight the Emperor's Wars elsewhere, such as the nearby Konor Campaign, where they were reinforced with their new Primaris Company.
Overall, their hard constant training has created a thousand lethal weapons that, when putting their differences aside, has proven to be the overwhelming destruction of and stubborn defence against the Emperor's enemies, be they Xenos or Traitor.
Necron Awakening on Planet III (899.M41)
First War of Red Swords (897.M41-901.M41)
Full article:First War of Red Swords
The Three Swords Incident (901.M41)
Craftworld Crusade (902.M41-930.M41)
War for Anarchy (915.M41-916.M41)
Trappist Crusade (921.M41-931.M41)
Disappearance of 6th Company (923.M41)
Shaaliv Crusade (928.M41-
Operation Shaaliv Freedom (928.M41-
Tensions between Companies (937.M41)
Second War of Red Swords (937.M41-940.M41)
Genestealer discovery (980.M41)
Cleansing of Terralba Secundus (980.M41-981.M41)
Inquisitorial supported search of Imperial Worlds (981.M41-999.M41)
Deamhann War (982.M41-984.M41)
Pilgrimage to Terra (984.M41)
Warp Storms (999.M41)
Chapter Re-Formation (001.M42)
Loss of Acedia
Alongside a Grey Knights Task Force, Trident, a combined Battalion of Astra Infinitum and Golden Lions units under indirect orders from the newly crowned Lord of the Isles, Cing the Forecoming, assaulted a specific heavily fortified position in the Tremantaen Peaks. After mass Infinitum casualties from the unknown renegade defenders, the walls, bastion, and vox-station were successfully taken under Imperial control, the Task Force Trident used the opportunity to advance through the Peaks onto their main objective; regrouping with the rest of the Grey Knights assaulting the Konorian Relay. Leader of the Task Force, Justicar Ajax passed leadership of the position to 11th Cpt Campbell.
Sure that no friendly units would approach the position and too preoccupied teleporting out Infinitum casualties to assist High Marshall Astra, and fortifying the damaged position left behind by Ajax, Cpt Campbell did not report in the update of the position to the Vanitor Invasion High Command before a blizzard cut off all vox to the outside world. Unsure of their surroundings, the remaining force garrisoned themselves upon the walls and dug in, waiting for the snowstorm to pass.
As visibility returned and the blizzard blew over, all the marines witnessed a large task force
Units in the Sebastus Incident
GL = Golden Lions, AI = Astra Infinitum
- 11th Cpt Campbell (GL)
- High Marshall Astra (AI)
- Apothecary Sempill (GL)
- Champion Bartolf, the Flickhammer (GL)
- Librarian Castellan Tala (AI)
- Household Tala Veterans (AI)
- Dreadnought Benholm (GL)
- Household Astra Terminator Bodyguards (AI)
- Scout Sniper Squad Dha (GL)
- Black Watch Tactical Squad Taurus (GL)
- Black Watch Tactical Squad Pisces (GL)
- "To move forward, to discover true loyalty, a man must first burn as a witch."
- —Cing the Forecoming
Known by the Chapter as the Conviction of Sebastus, this infamous action spread throughout the Golden Lions Chapter and solidified the respect for the new Primaris reinforcements that would soon arrive after the Konor Campaign. This also became somewhat of a Chapter legend, with the new Lord of the Isles incorporating it into his personal banner; a Fist in front of an Ordo Tempestus Symbol.
Units in the Conviction of Sebastus
- Lord of the Isles
- 11th Captain Campbell
- Apothecary Sempill
- Champion Bartolf, the Flickhammer
- Dreadnought Benholm
- Scout Sniper Squad Dha
- Black Watch Tactical Squad Taurus
- Black Watch Tactical Squad Pisces
- Sìth Hellblaster Squad Danann
- "Ashes to ashes... rust to rust..."
- —Vox-transmission outside the Trifectum Putris from unknown source
Chapter Home World
Terralba Majoris is a Hive World with three major continents spanning the planet, each with it's own Hive. The first, the Lowlands, is a relatively small flat open grassy plains biome covered in fertile lands and dense clusters of water bodies known as Lochs and lies between the other two, larger continents. Many natives live in dotted communities outside the continent's Hive City in settlements known as Bailes. In the centre of the Lowlands is a solitary hill called Rueval which on top of it sits Hive Glaschu, home of the Chapter's Fortress-Monastery and headquarters of Imperial rule of the Sector. The Lowlands are also where it is said the first Imperials landed on the planet and is the head of the Royalist standing.
To the South of the Lowlands is the Highlands; a vast, mountainous continent largely unexplored due to icy, unforgiving weather and merciless fauna.
|Great Hall||Burghead Fort|
|Assimilarum||Great Hall of Somerled|
|Reclusiam||Chapels of Our Lions|
|Apothecarion||Baille na Cille|
|Guest Chambers||Chamber Strigidae|
|Shuttle Silos||Monk's Halls|
|Bell Tower||Bell of Dorn|
Between the Fortress-Monastery of the Golden Lions and the Hive Glaschu is the great Gatehouse named Benholm's Lodging. So called for the Chapter legend that the ex-Lord of the Isles, Benholm the Gatekeeper, once sat unmoving upon the Barbican for 5 straight days without sleeping or eating after a vision. This seemingly delirious act prevented the bombing of the Clanranald Headquarters across the Hive. Even now,
Also dubbed as the Great Hall of Glory by outsiders, the Burghead Fort is the oldest part of the ancient fortress. Taking the same design and location as the original Burghead Fort from pre-Imperial rule, the Great Hall is undoubtedly the largest single structure in the Golden Lions' home, including the perimeter area. The Fort is made up of an inner Hall and 3 ramparts that cut off the North-facing side of the Hall and the Barbican.
The actual Fort building is as long as a small Navy Escort (1km) and 600m wide which is separated into two sections. Much like the Barbican, the walls of the inner Hall are built from bricks fashioned from pure Alban Gold. The North-facing end of the Hall has a lower ceiling and trusses made of the rib cage of a Tyranid Hive Fleet Hydra Harridan. Lining the home made trusses are tapestries displaying major campaigns and battles the Chapter has fought in, alongside the banner of each Company (Primaris Company banner now added too) and personal banners of every Lord of the Isles in remaining records (See The Three Swords Incident). The South-facing half of the Hall rises to a domed roof of stained glass which offers natural light into building. The Chapter Symbol of the Lion Rampant is shown in floor mosaics directly underneath the glass dome. The walls of the Hall are completely covered in orderly formations of statues of notable Battle-Brothers and engraved lists of every Brother of the Chapter, past and present, including those of the Highland Protectors and Royal Vanguard. In the centre of the North half sits a raised statue of the Primarch, Rogal Dorn.
There is a small Platoon of Imperial Guard Veterans that have a constant presence in the Fort. This Platoon, the Burghead Bulls, patrol the ramparts and stand vigilant guard in the Hall itself and never leave the Fortress-Monastery so will rest in the Unicorn Dormites with the Serfs of the Royal Highland Fusiliers. The Burghead Bulls are well known for their strength and aggression and their zealotry for the Emperor comparable even to a Brother of the Imperial Fists.
There is an unmarked path leading through each rampart and straight through the Hall which is the only way for anyone to arrive or exit the actual Fortress-Monastery by land. Most visitors or emissaries are taken into the Fort no matter where they arrived into Fortress, so as to allow them to feel the glory of the Chapter while they await further escort.
As it is the last building before the edge of the Fortress-Monastery, this is where the Chapter gathers before they leave for a Campaign.
|Watch Tower House||Watch Tower Campbell|
|Librarium||Grand Royal Librarium|
|Penitorum||Castellum Tuath Penitorum|
|Training Grounds||Arainn Grounds|
|Company||Royal Highland Fusiliers|
|Company Chapel||Chapel of Our King|
|Crypt||Cuidich 'n Righ|
|Communal Dormites||Unicorn Dormites|
|Company Chapel||Chapel of Our People|
|Crypt||Chlanna Nan Con|
|Communal Dormites||Blowing Horn Dormite|
|Watch Tower House||Watch Tower Fraser|
|Librarium||Great Highland Librarium|
|Penitorum||Castellum Deas Penitorum|
|Training Grounds||Cnapadal Grounds|
Block Inbhir Nis
|Watch Tower House||Watch Tower Munro|
|Penitorum||Castellum Ear Penitorum|
|Catacomb||Great Highland Catacomb|
|Training Grounds||Giogha Grounds|
|Watch Tower House||Watch Tower Grant|
|Penitorum||Castellum Iar Penitorum|
|Catacomb||Grand Royal Catacomb|
|Training Grounds||Diura Grounds|
|Watch Tower House||n/a|
|Penitorum||Castellum Ionaid Penitorum|
|Catacomb||Catacomb of the Lords|
|Training Grounds||Colbhasa Grounds|
While they do posses a Chapter Planet, the Golden Lions rarely actually recruit their new Neophytes from this planet and more often draw their recruits from the nearby Death World known only as Planet III. Every 10 years, in a process known as the Scouting, the Master of the Recruits and Company Chaplains travel down into the dense jungles and scout the most powerful tribes at the time of Scouting. Then, the Chaplain surveying a particular tribe will enter their main settlement and request to the Chieftain his finest warriors by name in a process named the Apparition.
The warriors now become Neophytes or Toiseach and are taken back to the Fortress of the Lord where they conduct in standard implantation. If the Toiseach survives the process of implantation, they begin the same induction process as the Imperial Fists, thus becoming Initiates (Mormaer).
Mormaers will continue their induction of learning and tests for a period of ten years which at the end of, they will sit overall tests on each subject. If they pass flawlessly within two attempts of each test (both physical and mental) then they have the symbol of Dorn's fist branded on to their bare chest and become a full Brother (Rigrhean) of the Chapter and begin their life in the Lovat's Scouts.
If a Toiseach cannot comply with implantations or a Mormaer does not pass every test flawlessly, then the warrior will become a Chapter Serf, or Clanna, in the Fortress-Monastery and will not leave for the rest of their lives. Clanna are seen, to full Rigrheanan, as being almost children to them, as they are children to the Primarch, but are still equally respected as members of the Chapter for their vital roles within.
Let no one touch me with impunity,
For there is only either action or death,
We do what we must to help the King,
For we are the descendants of Gofraidh.
We must maintain our right throughout the stars,
For we come here to eat flesh,
And our courage is only strengthened by the wound,
For we must always keep silent.
We must always be ready,
For Valour alone gives nobility,
Nemo me impune lacessit.
Recruitment from Chapter Home World
On special demand from a Company Captain, new recruits can instead be drawn from Terralba Majoris. The Neophytes will instead be taken from the Bailles in the Lowlands if requested by a Royalist Company, or be round up from the Highlands if requested by a Highlander Company, both with different techniques.
Order of Battle
The following represents the order of battle of the Golden Lions Chapter as it stands in M42:
First Company - The Royal Borderers
|Name||The Royal Borderers|
|Motto||Nemo Me Impune Lacessit|
|Translation||Let No One Touch Me With Impunity|
Second Company - Black Watch
|Nickname||Lassies From Hell|
|Motto||Aut Agere Aut Mori|
|Translation||Either Action Or Death|
Third Company - Royal Highland Fusiliers
|Name||Royal Highland Fusiliers|
|Motto||Cuidich 'n Righ|
|Translation||Help The King|
Sixth Company - Lowlanders
|Duin Do Ghob
|Shut The **** Up
(Descendants of Gofraidh!)
Seventh Company - Seaforth's Highlanders
|Motto||Seas Air Coir|
|Translation||Maintain Our Right|
Eighth Company - Cameronian Highlanders
|Motto||Chlanna Nan Con Thigibh a
So's Gheibh Sibh Feoil
|Translation||Sons Of The Hounds Come
Here And Get Flesh
Ninth Company - Balaklava Company
|Nickname||The Thin Line|
|Motto||Virescit Vulnere Virtus|
|Translation||Courage Is Strengthened By A Wound|
Tenth Company - Lovat's Scouts
|Allegiance||More Highlander than Royalist|
|Standing Marines||Approx. 46|
Eleventh Company - Royal Engineers
|Nickname||The Red Men|
|Allegiance||More Royalist than Highlander|
Twelfth Company - Auxiliary Trainees
|Motto||Sola Virtus Nobilitat|
|Translation||Valour Alone Gives Nobility|
Fourteenth Company - The Sìth
|Motto||Ubique Quo Fas Et Gloria Ducunt|
|Translation||Everywhere That Right And Glory Lead|
Fabled Thirteenth Company - The Fianna
|Nickname||The Ghosts of the Moors|
The rank structure of the Brothers are completely different from Codex guidlines and has been changed in such a way to be similar to the Clanranald's Imperial Guard Regiment and PDFs so as to give the Guardsmen a feeling of importance. This does not mean an Imperial Guard Sergeant is higher than a Golden Lion Corporal. This more varied ranking structure has been used to show the differences between more veteran Companies to those less so.
Basic ranks are available to every Brother and encompasses all non-commanding ranks. After a Battle-Brother reaches the rank of Sergeant, when next promoted, he will be given a Command Rank or moved on to a different Company (see Company Progression). This also counts for Rigrhrean in Lovat's Scouts but with each new rank, they gain access to train with a new weapon loadout.
The rank of Brother is awarded when passing the indoctrination into becoming an Initiate. With this rank, they are respected as a member of the Chapter but as a Neophyte to either the Company he is in or to the Chapter itself and so do not have any command over any other Battle-Brother in the Chapter itself. However, as with any Space Marine, they do have authority to command over other certain Imperial troops. Brothers in the Lovat's Scouts only have Boltguns, Bolt Pistols, and Krak and Frag Grenades available for training.
Lance Corporal is much the same as the rank of Brother, however, they do have the authority to lead a Squad of Brothers into a warzone but come under direct instructions from a Sergeant of their Company or any Command Rank. Lance Corporals in the Lovat's Scouts gain the use of Astartes Shotguns and Sniper Rifles for training.
Corporal Rank is similar to Lance Corporal in that they can also lead a Squad, but now of Lance Corporals. In addition to this, a Corporal can have direct control over all Brothers in the Company they are in, within the parameters of the orders given to them by a Command Rank. Corporals in the Lovat's Scouts earn the ability to train with Heavy Bolters and Missile Launchers. Corporals in the Lovat's Scouts also gain Bike Training.
The rank of Sergeant is the highest rank a standard Battle-Brother Marine can achieve before changing Company or rising into the Command Ranks. With this honour they can lead a Squad of Corporals onto the battlefield and all Lance Corporals and Brothers in the Company for the direct control of the Sergeant Major. Sergeants in the Lovat's Scouts are the only Battle-Brothers allowed to take lead of a Squad for training and also unlock the usage of all other weapons possible for Scout training. Most of these, however, can only be used for training in the Fortress-Monastery, not for use in live firefights. These are; Grav- and Plasma Pistols, Chainswords, Power Swords, Axes, Mauls and Fists, Lightning Claws, Thunder Hammers, Combi-Flamers,-Gravs,-Meltas,-Plasmas, and Storm Bolters.
|Lance Corporal||L/Cpl||Chevron||Squad of Bro.|
|Corporal||Cpl||Two Chevrons||Squad of L/Cpl., All Bro.|
|Sergeant||Sgt||Three Chevrons||Squad of Cpl., All L/Cpl, All Bro.|
Command Ranks designate a Battle-Brother that is part of
|Company Sergeant Major||CSM||Company Banner Symbol||All Basic Ranks|
|2nd Lieutenant||2nd Lt||Pip||n/a|
|Lieutenant||Lt||Two Pips||All 2nd Lt.|
|Major||Mjr||Three Pips||All Ranks in specific role|
|Colonel||Col||n/a||Advisor to Cpt.|
|Lord of the Isles||LotL||n/a||Chapter|
|Major||Mjr||Three Pips||All Librarians|
The Fleet of the Golden Lions is as small as any other standard, non-Fleet based Chapter but still maintains a considerable Battlefleet. Due to the Chapter cultural split between Royalists and Highlanders, the Fleet is split also. The Auxiliary Trainees and The Sìth have no presence in the Chapter Fleet and Lovat's Scouts only have a Strike Cruiser.
The abbreviations that precede the name of each Ship are as follows
- HMS - His Majesty's Ship
- ISC - Imperial Strike Cruiser
- IEF - Imperial Escort Frigate
|HMS The Emperor's Glory||Battle Barge||
||The Lord of the Isles||
|ISC Golden Paragon||Strike Cruiser||The Royal Borderers||11th Cpt Campbell||The Royal Borderers|
|ISC Holy Crusader||Strike Cruiser||Royal Highland Fusiliers||13th Cpt Wellesley||Royal Highland Fusiliers|
|ISC The Terralban Sin||Strike Cruiser||The Lowlanders||16th Cpt MacBeth||The Lowlanders|
|ISC The Houndmaster||Strike Cruiser||Cameronian Highlanders||18th Cpt Cameron of Erracht||Cameronian Highlanders|
|IEF The Royal Claymore||Gladius Frigate||The Royal Borderers||Sgt Janulus||Squad Janulus|
|IEF Braveheart's Dirk||Gladius Frigate||Royal Highland Fusiliers||CSM Lahabiel||Squad Leo|
|IEF Sword of the Clanranald||Gladius Frigate||The Lowlanders||Mjr||Squad Astir|
|IEF Bloody Halberd||Gladius Frigate||Cameronian Highlanders||Mjr||Squad Naos|
|IEF Emperor's Glory||Hunter Destroyer||The Royal Borderers||Sgt Invorak||Squad Invorak|
|IEF Light of the Lord||Hunter Destroyer||Royal Highland Fusiliers||Cpl Cailin||Squad Virgo|
|IEF The Wandering Night||Hunter Destroyer||The Lowlanders||Sgt||Squad Vyrion|
|IEF The Punisher||Hunter Destroyer||Cameronian Highlanders||Sgt||Squad Xerxis|
|IEF Defender of the Throne||Nova Frigate||The Royal Borderers||Mjr||Squad Hengheas|
|IEF Lex Murphesius||Nova Frigate||Royal Highland Fusiliers||Cpl Sgala||Squad Libra|
|IEF Unspeakable Faith||Nova Frigate||The Lowlanders||Cpl||Squad Gali|
|IEF Lamenting Bloodlust||Nova Frigate||Cameronian Highlanders||Sgt||Squad Osmi|
|HMS Blade of Terralba||Battle Barge||
||2nd Cpt Ruaridh A' Ruadh||
|ISC Lion's Maw||Strike Cruiser||Black Watch||12th Cpt Red Rhum||Black Watch|
|ISC Saviour of the Clans||Strike Cruiser||Seaforth's Highlanders||17th Cpt Granville||Seaforth's Highlanders|
|ISC The Final Stand||Strike Cruiser||Balaklava Company||19th Cpt||Balaklava Company|
|ISC Tintagel Castle||Strike Cruiser||Lovat's Scouts||Lrd Lovat I||Lovat's Scouts|
|IEF Alban Spearhead||Gladius Frigate||Black Watch||CSM Palmer||Squad Aquarius|
|IEF Targe of the Clans||Gladius Frigate||Seaforth's Highlanders||Mjr||Squad Iro|
|IEF St. Columba's Broadsword||Gladius Frigate||Balaklava Company||CSM||Squad Tigris|
|IEF Watchers in the Dark||Hunter Destroyer||Black Watch||Sgt Iasg||Squad Pisces|
|IEF Border Raiders||Hunter Destroyer||Seaforth's Highlanders||Sgt||Squad Thea|
|IEF The Emperor's Mercy||Hunter Destroyer||Balaklava Company||Sgt||Squad Imnos|
|IEF Aut Agere Aut Mori||Nova Frigate||Black Watch||Sgt Ruda||Squad Taurus|
|IEF Rights of the Highlander||Nova Frigate||Seaforth's Highlanders||Cpl||Squad Iskios|
|IEF Judgement of Cardolax||Nova Frigate||Balaklava Company||Sgt||Squad Fofo|
|3am||Free Time||Anywhere Permitted|
|4am||Morning Prayer||Master of Sanctity||Assimilarum|
|5am||Morning Firing Rights||Company Sergeant Major / Champion||Castellum Training Grounds|
|7am||Battle Practice||Company Sergeant Major / Champion||Castellum Training Grounds|
|12am||Injury Reports /
|12.15am||Midday Prayer||Company Chaplain||Company Chapel|
|1pm||Midday Meal||Company Captains||Company Refectory|
|1.15pm||Tactical Indoctrination||Company Sergeant Major / Champion||Castellum Hall|
|3pm||Battle Practice||Company Sergeant Major / Champion||Castellum Training Grounds|
|8pm||Gene-Seed Testing||Company Apothecary||Apothecarion|
|8.15pm||Evening Prayer||Company Chaplain||Company Chapel|
|9pm||Evening Meal||Chapter Master||Assimilarum|
|9.30pm||Exotic Exercises||Company Sergeant Major / Champion||Anywhere Required|
|11.15pm||Maintenance Rituals||Company Techmarine||Castellum Foundry|
|11.45pm||Free Time||Anywhere Permitted|
|12pm||Rest Period||Squad Cells|
Before Morning Prayers and the designated Rest Period, Battle-Brothers are permitted to small amounts of Free Time where they are open to do as they please throughout the Fortress-Monastery. Examples of activities Battle-Brothers participate themselves into include;
- Reflecting on their duty to The Emperor in their Cells or the Terrarium Hepburn
- Reading up on cultural or tactical topics in their Castellum Librarium or Company Scriptories
- Inspecting Chapter trophies and artefacts in the Great Hall of Glory or the Chapels of Our Lions
- Honouring their Chapter's deceased in their Castellum Catacomb or Company Crypt
At 4am, the Bell of Dorn rings once again and the entire Chapter (Including Chapter Guests, Serfs and Dreadnaughts, etc.) is gathered for a sermon by the Master of Sanctity in the Great Hall of Somerled. The Chapter renews their Oaths to The Emperor and individual Chaplains then proceed to give out daily orders and administrative tasks to their respective Companies. Before the Chapter disperses into Daily Duties, the Lord of the Isles will address any major announcements to the Battle-Brothers.
At 12.15am, the Bell of Dorn rings for the second time and each Company regroups for Midday Prayer in their Company Chapel. This Prayer is just a simple sermon conducted by the Chaplain of the Company.
For a third time, the Bell of Dorn rings, this time at 8.15pm for Evening Prayer. Once again, Companies are assembled for a sermon similar to Midday Prayer.
Morning Firing Rights
After Morning Prayer, each Company is directed to their Castellum Training Grounds by their Company Champion for 5am. There, each Battle-Brother will perform Firing Drills which entail varying target practices with their personal weapon, directed under both Company Champion and CSM. Merit is awarded to Brothers with consistently good accuracy while those with the opposite will be escorted to the Castellum Penitorum, where they will stay till Morning Prayer the next morning.
At 7am, Companies will move from the Training Grounds' Firing Ranges and descend into the Combat Cages for practice in whatever Company Chaplains briefed the Company during Morning Prayer. Exercises in Morning Battle Practices include training in;
- Close Quarters Combat
- Live Firing
- Hazardous Environment Combat
- Bolter Drills
At 3pm, Companies are again escorted to Castellum Training Grounds to participate in later Battle Practices. These focus more on combined tactics with different elements of the Chapter like training with;
- Auxiliary Support
- New Tactics
- Besiege Warfare
- Different Companies
Battle Practices are overseen by the Company Champion and CSM and any injuries sustained in these Exercises are told to be ignored until after they are completed.
Injury Reports / Pain Stimulation
At Midday, between Battle Practice and Midday Prayer, Battle-Brothers may go to Baille Na Cille to have an Apothecary provide medical attention to any wounds picked up during morning exercises. If no wounds were acquired, Battle-Brothers can participate in Pain Stimulation and Endurance Tests that stretch the Brothers' resistance to pain and climate, including sessions with a Pain Glove.
At 1pm, Companies attend a small meal prepared by Refectorium Serfs, eaten in the Company Refectory. The meal is prepared from the fauna hunted by Lovat's Scouts the previous day on Planet III. Midday Meals are often held in silence so as to let Brothers reflect on their duties and service to The Emperor. Overseen by the two Company Captains, they keep a strict eye on Brothers' silence.
At 9pm, the Bell of Dorn rings a fourth time and the whole Chapter marches from their Company Blocks to the Great Hall of Somerled
Sgt Daibhidh, 1st Tactical Squad Aquarius, Black Watch Company
998.M41, Training Season Am Foghar
Sgt Hengheas, 1st Sternguard Squad Hengheas, The Royal Borderers Company
Bro Lytol, 4th Scout Squad Ceithir, Lovat's Scouts Company
Notable Golden Lions
See: List of Golden Lions
- Causantin, the King - Current Lord of the Isles
- I've been building up fluff on the Chapter since I rejoined the hobby in 2012 and have been writing it up on a single Excel workpage in my free time until I discovered this website.
- I actually own quite a proper force of Golden Lions (most unpainted... whoops).
- UPDATE: Just started painting my forces because of the Fate of Konor Campaign. Photos of the Lovat's Scouts should be coming in the immediate future.
- Inspiration for the Chapter comes from various different aspects of my life, my family ancestry and where I live. These include;
- The Royal Regiment of Scotland
- Scottish heraldry
- The Kingdom of the Isles
- Skyrim (You can't say they don't have awesome names)
- Various clans of Scotland (Most importantly the two major ones from the Western Isles)
- Place names in the Outer Hebrides
- Scottish Gaelic language
- The Jacobite Rebellion